About This Game Welcome to Corma. You find yourself stranded on the beach on the Island Of Corma. In order to survive you have to find food and clean water. Explore the island and its story, but be carefull.. The wildlife on Corma is watching you.. Collect resources to build a shelter or a home. Find old towns or hidden places and look for rare items. Maybe you find something you can use? 7aa9394dea Title: CormaGenre: Action, Adventure, Free to Play, Indie, Massively Multiplayer, Strategy, Early AccessDeveloper:Nemo StudiosPublisher:Nemo StudiosRelease Date: 23 Jan, 2019 Corma Ativador Download [crack] New Patch Live!: New Patch on Corma!Added stuff:*Day and night cycle*Rain*Ai Pigs*1 "Hotspot" to Beta test map (without loot atm)*Some minor stuffFixed stuff:*A lot of minor things!Join our discord server to get a Closed Beta Steam Key! NemoNemo Studios. Beta v7.9, better mouse support and key bindings: Hey everyone, default and current branches have both been updated to Beta v.7.9. Here's what's new:- added configurable key bindings- fixed a bug affecting movement in rotated maps- fixed a bug that made non targeted characters flash- improved mouse support with on-map selection of movement and attack/skill target- added option to disable mouseConfigurable key bindings have been requested, you'll see there's a new Keyboard entry in the main menu.Mouse support in battle has been improved with in-map target selection. That applies to character movement, attacks and skills. The arrows are now only used for directional skills and to decide which way you want your character to face when defending.If you don't actually use the mouse, it can be a bit in your way, so I added an option to disable it.It's been reported that characters may be hard to see when the battle is too cluttered, and I agree with that. One of the reasons is that characters are quite big and they cover each other, so a scale factor may appear in the future for a little correction. I am also playing with some other ideas in my mind for passive abilities and character development, something that goes beyond just stats, something in XCOM style.In the meantime I hope you all enjoy the update.Ciao,Charlie. New Patch Live: New Patch is live! Restart Steam if you dont see the update.Fixed - Menu systemFixed - Day and night cycleAdded - Key mappingFixed some minor issues! Nemo. Discord Channel: Official discord channel for Corma.Keys for beta, updates and more will be posted here:https://discord.gg/TnrwcXg. Beta v7.14 - Close to final release: Hi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new:- Mp-recover passive skill.- All physical attacks damage armors.- Damaged armors have proportionally reduced Pdef, Mdef and Eva stats.- Back command can be used as a shortcut to enter View mode.- Added Legends to multiplayer.- Original soundtrack.There are a few gameplay changes. I've read comments about how some players found skills much more useful than regular attacks, so I tried to balance that by having attacks always damage armors.Damaged armors are less and less effective as their health decreases from four to zero, but don't worry, they get repaired at the end of every battle.There's a useful shortcut now available in battles during commands selection. With "Back" you enter View mode without having to switch to the second selector.Parties completing the single-player campaign become Legends. The party formation after the last battle is locked but you can still use the shops and develop the characters. If you replay the last battle, maybe after a little more grinding, the new formation will replace the old one in the Legends. In other words: one campaign, one party in the Legends.Finally, the game now has an amazing soundtrack made of seven engaging original tracks composed by Jack Le Breton.It's been a while since the last update, development has slowed down a bit, but I finally reached a point where I feel that my early access goals have been met, so this is features-wise the version of the final release. I'll be doing bugs fixing of course, especially on multiplayer, which is the section of the game that has been tested comparatively less.The official release date is 1 January 2019.If you want to get the game at the early access price, you still have a bit of time.Thank you all for following and supporting the development of the game during early access, and for all the feedback, questions, suggestions, reviews and bug reports.It's been a teaching experience. The world of game development is tough. Even if you're a single indie developer, in the mind of the players you're compared with games having a twenty-fold price tag. I hope I delivered a game that is artistically worthy and can offer some hours of challenge and entertainment.As always spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsCiao,Charlie. Beta v7.11, the Sorceress: Hi everyone, the "current" branch has been updated to Beta v7.11. Here's what's new:- Sorceress character added- Martial Artist class becomes Warrior- changed some class weapon types- Support and Counterattack become passive skills- changed Assassin's Execution skill- minor bugs fixedThe main novelty of this update is the introduction of the eighth and final character: the Sorceress. As you would expect this character's strong point is magic power, with a great affinity for the dark element, which makes it deadly to Healers.I mentioned some changes to class weapon types: the Sorceress becomes the utiliser of Staves, meaning the Healer goes back to Knuckles as originally intended, and the Martial Artist class becomes Warrior and takes Hammers.Support and Counterattack are no longer innate characteristics of all characters, they are instead Passive skills that need to be acquired. More passive skills will come.The Assassin's Sneak Attack skill now deals extra damage when executed from behind the target, making positioning and facing important as they are supposed to be in a tactics game.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsSince there are some main structural changes, saved teams and campaigns from beta v7.10 cannot be imported.Default branch will be updated to beta v7.11 after some testing as usual, allowing me to get feedback and bug reports.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.11.You can swap back to v7.10 but be aware this will delete your savegame.. Beta v7.12, Achievements: Hi everyone, the "current" branch has been updated to Beta v7.12. Here's what's new:- Archer's skill Bird Killer deals extra damage to Hawkmen.- Sorting added to campaign setup recruiting screen.- Updated spawn positions on most large maps.- Added status ailment effects to some skills.- Updated height reach of all weapons and skills.- Advance and Jump cannot be used if walk range is reduced to zero.- Class specific skills introduced.- Achievements.- More popular online maps displayed first in map editor by default.- On screen directional arrows for skill target selection removed.Quite some work done as you can see. Achievements made it to the headline as it's the last of my objectives for the Early Access stage. There are eight of them at the moment, more will be added, with rewards, in the near future.I received some suggestions and I introduced sorting of recruits.Some people felt a few maps were just too large. I thought about reducing the size, but then I didn't want to sacrifice the good work done by my level designer and so I just moved the spawn points so that teams start closer to each other. Everybody is happy now.A lot of re-balancing work on skills, with a few novelties including skills that can only be acquired by certain classes, and skills that deal more damage to certain classes.Finally I replaced the on-screen directional arrows with on-map target selection for directional skills for those playing with the mouse. You guys are hard to please! It's more of an experiment, let's see what kind of feedback I get.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsThe Default branch will be updated to beta v7.12 after some testing as usual, allowing me to get feedback and bug reports.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.12.You can swap back to v7.11 but be aware this will delete your savegame.. Beta v7.13: Hi everyone, the "current" branch has been updated to Beta v7.13. Here's what's new:- Depth of dungeons depends on difficulty.- Fixed a bug affecting elemental alignment.- Window border glitch fixed.- More on-screen clickable buttons added.- New fire magic animation.- Changed how turns are counted for dead units timeout.- Atom skill damage decreases with distance.- Improved battle command selection with analog stick.- Changed action delay calculation to include distance moved.- Only active locations shown on map during campaign.- Updated a few maps.- New skills page.Less than I hoped to put in this update, but still a nice set of improvements I dare to say.There are a couple changes to the campaign, in that locations in the map won't be visible until they become accessible. Not much of a novelty if you have played the campaign before but I feel it adds to the experience for the new players.The depth of the dungeons is not fixed anymore and depends on the difficulty level. Campaigns from previous versions cannot be loaded.In terms of battle gameplay I modified the action delay to take into account the distance moved. Use that and the Skip command to give your character another action in a few turns.Another distance-related change is the skill Atom, whose effect reduces with distance, giving you the choice between attack power and safe position.You'll see a new fire magic animation. The plan was to update them all, but my artist disappeared. That's the world of small indie developers.However I have a really talented composer working on original music tracks.I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTacticsand follow on Twittertwitter.com/HartaconTacticsThe Default branch will be updated to beta v7.13 after some testing as usual, allowing me to get feedback and bug reports.Ciao,Charlie-------------------------------------------------------HOW TO ACCESS CURRENT BRANCH-------------------------------------------------------If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:htcurrentbuildand this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.13.You can swap back to v7.12 but be aware this will delete your savegame.. New Weapons added!: Some new weapons added!You will be able to craft these if you have the materials and parts for them!9 days to first beta release!
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Corma Ativador Download [crack]
Updated: Mar 12, 2020
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